Table of Contents

Class UniverseModel<T>

Namespace
NominalSystems.Universe
Assembly
NominalSystems.Universe.dll

[Nominal] The Universe Model is a base class for handling additional functionality that can exist on Universe Components. These can be fetched from the component and if they exist, they will be created or returned. This type is defined based on the object that can be attached to.


public abstract class UniverseModel<T> : UniverseModel where T : UniverseObject

Type Parameters

T
Inheritance
UniverseModel<T>
Derived
Extension Methods

Constructors

UniverseModel()

Default constructor

protected UniverseModel()

Properties

Target

[ReadOnly]
[Metadata(IsAdvanced = true)]
public T Target { get; }

Property Value

T