Class UniverseModel<T>
- Namespace
- NominalSystems.Universe
- Assembly
- NominalSystems.Universe.dll
[Nominal] The Universe Model is a base class for handling additional functionality that can exist on Universe Components. These can be fetched from the component and if they exist, they will be created or returned. This type is defined based on the object that can be attached to.
public abstract class UniverseModel<T> : UniverseModel where T : UniverseObject
Type Parameters
T
- Inheritance
-
UniverseModel<T>
- Derived
- Extension Methods
Constructors
UniverseModel()
Default constructor
protected UniverseModel()
Properties
Target
[ReadOnly]
[Metadata(IsAdvanced = true)]
public T Target { get; }
Property Value
- T