Class MagneticModel
- Namespace
- NominalSystems.Universe
- Assembly
- NominalSystems.Universe.dll
[Nominal] The magnetic model will be able to detect the presence of a magnetic field around the object. This will look at the magnetospheres that exists on the celestial bodies.
public class MagneticModel : UniverseModel<UniverseObject>
- Inheritance
-
MagneticModel
- Extension Methods
Constructors
MagneticModel()
Default constructor for the Magnetic model
protected MagneticModel()
Fields
In_TransformMsg
A reference to the transform message that contains information about the current position of the object in the simulation.
public TransformMessage? In_TransformMsg
Field Value
Out_MagneticFieldMsg
A message that contains all the information about the magnetic field at the current location.
public MagneticFieldMessage? Out_MagneticFieldMsg
Field Value
Properties
Field_N
Local magnetic field at some inertial point in the inertial frame.
[Unit(UnitType.TESLA)]
[ReadOnly]
[Metadata(ContainedIn = "Out_MagneticFieldMsg")]
public Vector3 Field_N { get; }
Property Value
Methods
OnCreate()
Called when the object is created from the controller and has been attached to the parent object. By this point, it has been registered to the simulation and will run after the constructor.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
OnUpdate(double, double)
Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.
protected override void OnUpdate(double time, double step)