Class Sensor
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] A base class for a sensor module that exists on an object. A sensor is able to determine some data but does not affect the dynamics of the object attached to.
public class Sensor : PhysicalObject
- Inheritance
-
Sensor
- Derived
Constructors
Sensor()
Default constructor
protected Sensor()
Fields
FaultState
Specification used if state is set to a fault state for the sensor. This will be able to define how the output data is set for this particular sensor.
[Unit(UnitType.NONE)]
public SensorFaultType FaultState
Field Value
In_TransformMsg
The transform message associated with the root object of this particular sensor. This is required for the base level position and rotation of the object.
public TransformMessage? In_TransformMsg
Field Value
Methods
OnCreate()
Called when the 'Component' is created from the controller.
protected override void OnCreate()
OnHierarchyChanged()
An event that is executed when some object within the chain of components in the hierarchy is added or removed from the system. This can be used to recalculate physics or create a new list of objects.
protected override void OnHierarchyChanged()