Class StarTracker
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] A star tracker sensor simulates noise over the top of a navigation state to emulate how a typical star tracker may work.
public class StarTracker : Sensor
- Inheritance
-
StarTracker
Constructors
StarTracker()
Default constructor
protected StarTracker()
Fields
Out_StarTrackerDataMsg
Output message for star tracker data
public StarTrackerDataMessage? Out_StarTrackerDataMsg
Field Value
PMatrix
Cholesky-decomposition or matrix square root of the covariance matrix to apply errors with
[Unit(UnitType.NONE)]
[Metadata(IsAdvanced = true)]
public Matrix3 PMatrix
Field Value
WalkBounds
"3-sigma" errors to permit for states
[Unit(UnitType.NONE)]
[Metadata(IsAdvanced = true)]
public Vector3 WalkBounds
Field Value
Properties
Quaternion_LN
Quaternion to go from the Inertial (N) to the sensor in the Body frame in the inertial frame.
[Unit(UnitType.NONE)]
[ReadOnly]
[Metadata(IsAdvanced = true, ContainedIn = "Out_StarTrackerDataMsg")]
public Vector4 Quaternion_LN { get; }
Property Value
Sigma_BN
The sensed Sigma in the body frame relative to the inertial frame.
[Unit(UnitType.NONE)]
[ReadOnly]
[Metadata(ContainedIn = "Out_StarTrackerDataMsg")]
public Vector3 Sigma_BN { get; }
Property Value
Methods
OnBegin(double)
Called when the object is beginning ticking for the first time. This is when the simulation calls the very first tick and will run before the update call.
protected override void OnBegin(double time)
Parameters
time
double[s] Current time of the simulation before the tick
OnCreate()
Called when the 'Component' is created from the controller.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
OnUpdate(double, double)
Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.
protected override void OnUpdate(double time, double step)