Table of Contents

Class UniverseModel

Namespace
NominalSystems.Universe
Assembly
NominalSystems.Universe.dll

[Nominal] The Universe Model is a base class for handling additional functionality that can exist on Universe Components. These can be fetched from the component and if they exist, they will be created or returned.


public class UniverseModel : UniverseEvent
Inheritance
UniverseModel
Derived
Extension Methods

Constructors

UniverseModel()

Default constructor

protected UniverseModel()

Properties

Target

The target object where this model was created

[ReadOnly]
[Metadata(IsAdvanced = true)]
public virtual UniverseObject Target { get; }

Property Value

UniverseObject

Methods

Destroy()

Destroys the current model and removes it from the simulation and the target it is attached to.

public void Destroy()