Class UniverseModel
- Namespace
- NominalSystems.Universe
- Assembly
- NominalSystems.Universe.dll
[Nominal] The Universe Model is a base class for handling additional functionality that can exist on Universe Components. These can be fetched from the component and if they exist, they will be created or returned.
public class UniverseModel : UniverseEvent
- Inheritance
-
UniverseModel
- Derived
- Extension Methods
Constructors
UniverseModel()
Default constructor
protected UniverseModel()
Properties
Target
The target object where this model was created
[ReadOnly]
[Metadata(IsAdvanced = true)]
public virtual UniverseObject Target { get; }
Property Value
Methods
Destroy()
Destroys the current model and removes it from the simulation and the target it is attached to.
public void Destroy()