Class CameraPowerModel
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] Creates a power model for a camera, which will draw power from the electrical circuit whenever an image is captured.
[UniverseParent(typeof(Camera))]
public class CameraPowerModel : PowerNodeModel
- Inheritance
-
CameraPowerModel
Constructors
CameraPowerModel()
Construct a motor power model
protected CameraPowerModel()
Fields
CapturePower
The power that the camera will draw when capturing an image.
[Unit(UnitType.WATT)]
public double CapturePower
Field Value
PowerBuffer
The power buffer that the camera will draw when capturing an image, which is the sum of the power that the camera will draw when capturing an image.
[Hidden]
public double PowerBuffer
Field Value
Methods
OnCreate()
Called when the object is created from the controller and has been attached to the parent object. By this point, it has been registered to the simulation and will run after the constructor.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
OnUpdate(double, double)
Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.
protected override void OnUpdate(double time, double step)