Class RelativePointingSoftware
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] This software takes the vector that points from the spacecraft to target object and calculates the orientation, angular velocity and angular acceleration of this vector with respect to the inertial reference frame in inertial reference frame components and passes them to the attitude tracking error module, where that attitude error can be calculated.
public class RelativePointingSoftware : Software
- Inheritance
-
RelativePointingSoftware
Constructors
RelativePointingSoftware()
Default constructor
protected RelativePointingSoftware()
Fields
AlignmentVector_B
Vector within the B-frame that points to antenna
[Unit(UnitType.NONE)]
public Vector3 AlignmentVector_B
Field Value
ErrorFlag
Numerical error flag
[Unit(UnitType.NONE)]
[ReadOnly]
public int ErrorFlag
Field Value
In_NavigationTranslationMsg
Navigation message describing the actual or estimated state of the parent body
public NavigationTranslationMessage? In_NavigationTranslationMsg
Field Value
In_TargetTranslationMsg
Input translation navigation message of the target to point towards
public NavigationTranslationMessage? In_TargetTranslationMsg
Field Value
Out_AttitudeReferenceMsg
Reference attitude output message
public AttitudeReferenceMessage? Out_AttitudeReferenceMsg
Field Value
PreviousOmega_RN
Omega of previous timestep
[Unit(UnitType.NONE)]
[ReadOnly]
public Vector3 PreviousOmega_RN
Field Value
PreviousSigma_RN
MRP of previous timestep
[Unit(UnitType.NONE)]
[ReadOnly]
public Vector3 PreviousSigma_RN
Field Value
Methods
Initialise()
This method is called whenever some key parameters are changed and any new local variables are required to be recalculated. This can be called by the software chains if a configuration of some values are updated.
public override void Initialise()
OnBegin(double)
Called when the object is beginning ticking for the first time. This is when the simulation calls the very first tick and will run before the update call.
protected override void OnBegin(double time)
Parameters
time
double[s] Current time of the simulation before the tick
OnCreate()
Called when the object is created from the controller and has been attached to the parent object. By this point, it has been registered to the simulation and will run after the constructor.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
OnUpdate(double, double)
Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.
protected override void OnUpdate(double time, double step)