Table of Contents

Class RWTorqueMappingSoftware

Namespace
NominalSystems.Classes
Assembly
NominalSystems.Classes.dll

[Nominal] Defines the software for the reaction wheel motor torque. This module maps a desired torque to control the spacecraft, and maps it to the available wheels using a minimum norm inverse fit. Previously named ReactionWheelMotorTorqueSoftware.


public class RWTorqueMappingSoftware : Software
Inheritance
RWTorqueMappingSoftware

Constructors

RWTorqueMappingSoftware()

Default constructor

protected RWTorqueMappingSoftware()

Fields

ControlAxes_B

[-] A matrix of the control unit axis

[Unit(UnitType.NONE)]
public Matrix3 ControlAxes_B

Field Value

Matrix3

In_CommandTorqueMsg

Vehicle control (LR) Input message

public CommandTorqueMessage? In_CommandTorqueMsg

Field Value

CommandTorqueMessage

In_RWArrayAvailabilityMsg

RWs availability input message [OPTIONAL]

public RWArrayAvailabilityMessage? In_RWArrayAvailabilityMsg

Field Value

RWArrayAvailabilityMessage

In_RWArrayConfigMsg

RW Array configuration input message

public RWArrayConfigMessage? In_RWArrayConfigMsg

Field Value

RWArrayConfigMessage

Out_MotorTorqueArrayMsg

RW motor torque output message for the reaction wheels

public MotorTorqueArrayMessage? Out_MotorTorqueArrayMsg

Field Value

MotorTorqueArrayMessage

Methods

Initialise()

This method is called whenever some key parameters are changed and any new local variables are required to be recalculated. This can be called by the software chains if a configuration of some values are updated.

public override void Initialise()

OnBegin(double)

Called when the object is beginning ticking for the first time. This is when the simulation calls the very first tick and will run before the update call.

protected override void OnBegin(double time)

Parameters

time double

[s] Current time of the simulation before the tick

OnCreate()

Called when the object is created from the controller and has been attached to the parent object. By this point, it has been registered to the simulation and will run after the constructor.

protected override void OnCreate()

OnLoad(double)

Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.

protected override void OnLoad(double time)

Parameters

time double

[s] The current clock time of the simulation

OnUpdate(double, double)

Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.

protected override void OnUpdate(double time, double step)

Parameters

time double

[s] Current time of the simulation before the update

step double

[s] The time-step to update during this tick