Class PowerSource
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] A power source is a component that can be added to the power bus system and is able to provide power that can charge up a storage unit, such as a battery.
public class PowerSource : PhysicalObject, IPowerInterface
- Inheritance
-
PowerSource
- Implements
- Derived
Constructors
PowerSource()
Default constructor
protected PowerSource()
Fields
ControlCurrent
A flag for if the power source controls/sets the output current.
[Unit(UnitType.NONE)]
[Metadata(IsAdvanced = true)]
public bool ControlCurrent
Field Value
IsForwardBiased
This flag is used to determine if the power source is forward biased. If so, then it acts as a diode in that current cannot flow backwards into the source. This parameter will be removed in the future, once diode models are implemented.
[Unit(UnitType.NONE)]
[Metadata(IsAdvanced = true)]
public bool IsForwardBiased
Field Value
Out_PowerMsg
The power message containing the current information of the Power Source.
public PowerMessage? Out_PowerMsg
Field Value
Properties
IsActive
A flag for if the power source or sink is currently active.
[Metadata(IsAdvanced = true, ContainedIn = "Out_PowerMsg")]
public bool IsActive { get; set; }
Property Value
NominalVoltage
The desired voltage of the Power Source in Volts.
[Unit(UnitType.VOLT)]
[Range(0, 1.7976931348623157E+308)]
[Metadata(ContainedIn = "Out_PowerMsg")]
public double NominalVoltage { get; set; }
Property Value
Power
The power produced by the Power Source in Watts.
[Unit(UnitType.WATT)]
[ReadOnly]
[Range(0, 1.7976931348623157E+308)]
[Metadata(ContainedIn = "Out_PowerMsg")]
public double Power { get; set; }
Property Value
Methods
BuildPower(string, string)
Builds the power components based on the power bus reference. Here, the interfaced component will be able to assign its SPICE components to the power bus. This will return an array of IEntity objects that represent the SPICE components.
[Hidden]
public virtual IEntity[] BuildPower(string negative, string positive)
Parameters
Returns
- IEntity[]
ConfigurePower(double)
Configures the power interface to its default state, which will include updating the variables of any SPICE power components to the correct state.
public virtual bool ConfigurePower(double step)
Parameters
step
double[s] The step time for the circuit run
Returns
- bool
A success flag
ExportPower(OP)
Exports the power from the SPICE (OP) simulation to the power interface, updating any relevant data.
[Hidden]
public virtual void ExportPower(OP simulation)
Parameters
simulation
OPThe SPICE OP simulation
OnCreate()
Called when the 'Component' is created from the controller.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
ResetPower()
Resets the power interface to its default state, which will include removing any SPICE power references associated to the current interface.
public virtual void ResetPower()