Class PowerSink
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] A power sink is a component that can be added to the power bus system and is able to consume power.
public class PowerSink : PhysicalObject, IPowerInterface
- Inheritance
-
PowerSink
- Implements
Constructors
PowerSink()
Default constructor
protected PowerSink()
Fields
Out_PowerMsg
The power sink message containing the current information of the Power Sink.
public PowerMessage? Out_PowerMsg
Field Value
Properties
IsActive
A flag for if the power source or sink is currently active.
[Metadata(IsAdvanced = true, ContainedIn = "Out_PowerMsg")]
public bool IsActive { get; set; }
Property Value
NominalVoltageDrop
The desired voltage drop of the Power Sink in Volts.
[Unit(UnitType.VOLT)]
[Range(0, 1.7976931348623157E+308)]
[Metadata(ContainedIn = "Out_PowerMsg", ContainedName = "NominalVoltage")]
public double NominalVoltageDrop { get; set; }
Property Value
Power
The power consumed by the Power Source in Watts.
[Unit(UnitType.WATT)]
[ReadOnly]
[Range(0, 1.7976931348623157E+308)]
[Metadata(ContainedIn = "Out_PowerMsg")]
public double Power { get; set; }
Property Value
Methods
OnBegin(double)
Called when the object is beginning ticking for the first time. This is when the simulation calls the very first tick and will run before the update call.
protected override void OnBegin(double time)
Parameters
time
double[s] Current time of the simulation before the tick
OnCreate()
Called when the 'Component' is created from the controller.
protected override void OnCreate()
OnLoad(double)
Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.
protected override void OnLoad(double time)
Parameters
time
double[s] The current clock time of the simulation
OnUpdate(double, double)
Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.
protected override void OnUpdate(double time, double step)