Struct LightTarget
- Namespace
- NominalSystems.Classes
- Assembly
- NominalSystems.Classes.dll
[Nominal] A light target defines an object with a specific size and reflective properties that can be used to determine the light that is emitted or bounced off of the object.
public struct LightTarget
Constructors
LightTarget()
Default constructor
public LightTarget()
Fields
Albedo
The albedo of the object, if it is a reflective object.
public double Albedo
Field Value
Diameter
The diameter of the object
[Unit(UnitType.METRE)]
public double Diameter
Field Value
Luminosity
The luminosity of the object, if it is a light source.
[Unit(UnitType.WATT)]
public double Luminosity
Field Value
Object
Reference Time of Clock Parameters
public UniverseObject? Object