Table of Contents

Struct LightTarget

Namespace
NominalSystems.Classes
Assembly
NominalSystems.Classes.dll

[Nominal] A light target defines an object with a specific size and reflective properties that can be used to determine the light that is emitted or bounced off of the object.


public struct LightTarget

Constructors

LightTarget()

Default constructor

public LightTarget()

Fields

Albedo

The albedo of the object, if it is a reflective object.

public double Albedo

Field Value

double

Diameter

The diameter of the object

[Unit(UnitType.METRE)]
public double Diameter

Field Value

double

Luminosity

The luminosity of the object, if it is a light source.

[Unit(UnitType.WATT)]
public double Luminosity

Field Value

double

Object

Reference Time of Clock Parameters

public UniverseObject? Object

Field Value

UniverseObject