Table of Contents

Class GroundSensorComputer

Namespace
NominalSystems.Classes
Assembly
NominalSystems.Classes.dll

[Nominal] The ground sensor operation computer is a high level computer that can communicate with all systems onboard a ground sensor. It is able to interface with the pointing and sensor and produce commands that the


public class GroundSensorComputer : Computer
Inheritance
GroundSensorComputer

Constructors

GroundSensorComputer()

Default Constructor

protected GroundSensorComputer()

Methods

Initialise()

Initialises the computer and attempts to connect up all the parameters and components together that are required for the computer to function. This is a spacecraft computer specific initialisation.

public bool Initialise()

Returns

bool

A successful initialisation

OnBegin(double)

Called when the object is beginning ticking for the first time. This is when the simulation calls the very first tick and will run before the update call.

protected override void OnBegin(double time)

Parameters

time double

[s] Current time of the simulation before the tick

OnCreate()

Called when the 'Component' is created from the controller.

protected override void OnCreate()

OnLoad(double)

Called after all of the data has been loaded from a save state on this object. This enables any post-load operations to be performed and extra data to be loaded from the metadata.

protected override void OnLoad(double time)

Parameters

time double

[s] The current clock time of the simulation

OnUpdate(double, double)

Called when the object should update from the simulation tick. This will take in a time and a step, where the time is the time of the clock before updating the object.

protected override void OnUpdate(double time, double step)

Parameters

time double

[s] Current time of the simulation before the update

step double

[s] The time-step to update during this tick