Table of Contents

Studio: The Outliner Panel

Description

The Outliner panel provides a hierarchical overview of all objects in the simulation. This can be used to select components, spacecraft and other objects inside of the simulation. This will display the objects in a stack, showing how each of the objects is attached to the root and the bodies that they are orbiting around.

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Filtering

The Outliner can be filtered to group objects by their constellation, primary body, or schematic, and can be filtered by name to make it easy to find what you’re looking for in complex simulations. Visibility of objects can be toggled via the eye symbols to the left. Completing some tasks for multiple objects, such as deleting an entire selection, or linking all selected spacecraft to use the schematic of the active spacecraft can be accessed through the dropdown in the bottom right.

Note

Changing the visibility of an object will not remove it from the simulation. It will only hide it from the viewport, but will still be running in the background.


Replicating Objects

Spacecraft or other objects can be duplicated by right-clicking on the item in the Outliner and clicking Duplicate. This will copy all events, all sub-components and all data about that object into a duplicated object. Similarly, the Delete function will be able to delete that object from the simulation. This can only be done whilst in edit mode and not during a simulation.

Objects can be renamed, including the spacecraft and components, by double-clicking on the item in the Outliner and then typing a new name. This name can be useful for finding components and managing the events in the timeline.

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