Table of Contents

Editor: Custom Thermal Lookup

Custom Temperature

Using the current thermal system in Nominal Systems, any class that is of a sub-class of Physical Component can have its temperature set from a lookup table. Typically, temperatures can be loaded into the lookup table which will map either the Simulation Time or the True Anomaly of the spacecraft to the temperature at some particular component. This process is explained in the Editor: Analysis of Thermal Profiles document. However, if the user would like to map some other value; say velocity to temperature, this tutorial will show how to do so.

Note

Spacecraft objects cannot have their temperature set. However, chassis and sub-components can have thermal properties. If the user wants to set the temperature of a spacecraft, set the temperature of the chassis using the Get Chassis (Component) function.


Importing a CSV File

Take the following .csv file for example, which maps temperature to velocity.

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For the CSV reader to find the correct file location, the file must be placed in an appropriate spot. A typical spot to place a file is in the /Content/Nominal/Data folder. This folder has been mapped to the asset system so it allows for easy file locations.

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Warning

The new asset directory system is able to find files relative to particular ‘mapped’ points. Provided that the data is found in one of those locations, the path to the file only needs to be relative to a mapped point and the file will be found. Otherwise, if the file is not in a mapped directory, the full file path needs to be noted. Some sample map points include:

  • Content/Nominal/Data
  • Plugins/NominalForUnreal/Assets

Configuring the Thermal Properties

For the temperature of the component to be updated manually, the thermal settings must be configured to be Custom Analysis. The relative path to the thermal lookup file must also be configured. The Thermal Node Ref refers to the index of the column where the data for the temperature is located. It is assumed that the independent value for the lookup is found on the first (0th) column. This function must be done on the Begin Play event.

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Updating the Temperature

During each Tick or update call to the simulation, the thermal property for the component can be updated from the lookup table. The independent value (in this case the velocity) can be mapped to the temperature value, setting the temperature of the physical component used. This will linearly interpolate between the rows in the CSV table to find the correct temperature that matches the input. This is done using the Set Custom Lookup function and passing in the value to lookup from the independent column.

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Note

It is assumed that the Temperature column in the CSV file is in units of Kelvin.