Table of Contents

Editor: Change Log (v0.8)

NEW

v0.8 is the first Nominal Editor version that uses Unreal Engine 5 (5.3). As such, the project will have changed slightly since the previous v0.7 release which uses Unreal Engine 4 (4.26). The majority of the blueprint code should not have changed between the versions. More information can be found in Editor: Installation and Setup.


Components

IMPROVED

The Camera class now includes additional parameters for realistic camera imagery, including focus distance, aperture size and pixel spacing. More information can be found in Editor: Camera Payloads.

IMPROVED

The Component class is now available to create components linked to the simulation backend whilst not impacting the dynamics of an entity. This is ideal for tasks such as data loggers.

IMPROVED

The Thermal Analysis selection now includes an option for MANUAL Thermal Analysis that allows users complete manual control over the temperature of components. This is useful if the thermal data is coming from external data streams.

IMPROVED

The RADAR Class can now detect a planet's height map data. The Detectable Objects Array also now supports any Actor, and setting the Sample Rate to a negative value disables autonomous sampling. More information can be found in Editor: RADAR Payloads.

FIXED

The Range variable of the RADAR Class is now used correctly in the back-end as meters, which resulted in a slight performance boost as well. The autonomous RADAR Component behaviour also observes the state of the IsEnabled boolean, and the GetVisibleActors function includes actors that weren’t detected with Ray Casts but are detected by the RADARs’ alternative method.

FIXED

TheIn_AttRefMsg message is now where it was using the wrong property setters in the Attitude Tracking Error Software.


Data

NEW

Additional helper functions for reading files and navigating directories have been provided and exposed to the Unreal Blueprints. This includes listing all files in a directory, searching for a file and reading file text. More information can be found in Editor: Handling Files & Directories.


Universe

FIXED

The clouds on the Earth model have been separated into another layer and not directly printed on the surface of the Earth. Additionally, Cesium’s Earth atmosphere model now includes the Clouds present on the base Earth model.


User Interface

FIXED

When the Observer navigates between different simulation entities with the numbered keys, its orientation is aligned to the centre of the entity's primary body. The Align To Object Function is used for this. It can be used in custom key bindings or time-scheduled events to assist users when displaying simulations or generating captured media.

FIXED

The spacecraft’s position on the UI map was displayed incorrectly. This has been fixed and now accommodates the Earth’s rotation.