Editor: Change Log (v0.8)
NEW
v0.8 is the first Nominal Editor version that uses Unreal Engine 5 (5.3). As such, the project will have changed slightly since the previous v0.7 release which uses Unreal Engine 4 (4.26). The majority of the blueprint code should not have changed between the versions. More information can be found in Editor: Installation and Setup.
Components
IMPROVED
The Camera
class now includes additional parameters for realistic camera imagery, including focus distance, aperture size and pixel spacing. More information can be found in Editor: Camera Payloads.
IMPROVED
The Component
class is now available to create components linked to the simulation backend whilst not impacting the dynamics of an entity. This is ideal for tasks such as data loggers.
IMPROVED
The Thermal Analysis
selection now includes an option for MANUAL
Thermal Analysis that allows users complete manual control over the temperature of components. This is useful if the thermal data is coming from external data streams.
IMPROVED
The RADAR
Class can now detect a planet's height map data. The Detectable Objects Array also now supports any Actor, and setting the Sample Rate
to a negative value disables autonomous sampling.
More information can be found in Editor: RADAR Payloads.
FIXED
The Range
variable of the RADAR
Class is now used correctly in the back-end as meters, which resulted in a slight performance boost as well. The autonomous RADAR Component behaviour also observes the state of the IsEnabled
boolean, and the GetVisibleActors
function includes actors that weren’t detected with Ray Casts but are detected by the RADARs’ alternative method.
FIXED
TheIn_AttRefMsg
message is now where it was using the wrong property setters in the Attitude Tracking Error Software
.
Data
NEW
Additional helper functions for reading files and navigating directories have been provided and exposed to the Unreal Blueprints. This includes listing all files in a directory, searching for a file and reading file text. More information can be found in Editor: Handling Files & Directories.
Universe
FIXED
The clouds on the Earth model have been separated into another layer and not directly printed on the surface of the Earth. Additionally, Cesium’s Earth atmosphere model now includes the Clouds present on the base Earth model.
User Interface
FIXED
When the Observer navigates between different simulation entities with the numbered keys, its orientation is aligned to the centre of the entity's primary body. The Align To Object
Function is used for this. It can be used in custom key bindings or time-scheduled events to assist users when displaying simulations or generating captured media.
FIXED
The spacecraft’s position on the UI map was displayed incorrectly. This has been fixed and now accommodates the Earth’s rotation.