FAQ: How do I create UGC content?
Warning
UGC mods is currently not supported natively by Unreal Engine 4.26. Have a look in the FAQ if you want to install UGC in Unreal Engine.
How do I create a Mod?
To get started, you will NominalModKit
to create your first UGC
mod. Once you have installed and opened the software, you can follow along with the step-by-step guide below:
- In the top toolbar, click on
Create UGC
button - A window will appear to create your new
UGC
mod- Make sure to give your package a name first
- The
Author
andDescription
fields are optional - Finally, click on
Create Mod
button to create your mod
- A new folder will appear in your
Content Browser
for yourUGC
content
Where do I add my Mod content?
Make sure you add all your blueprints, meshes, materials, textures and other resources in your mod’s content folder. You can find the folder in the Content Browser
tab, with the name of your mod.
(example: ExampleMod Content
)